a long long time ago i did some textures for the Daz3D hatchling dragon. this render was really just testing out the textures to see what they might look like. the figures were posed in Poser, then rendered in Bryce.
a side tidbit, the depth of field in this render was created manually in Photoshop by rendering a distance mask in Bryce, then using it to apply a selective goussian blur to simulate camera dof.
create your own Weird Art - get Bryce!